GDD 202 - Game Art I
(3 cr.) This course introduces students to the underlying concepts and practical skills for the design of characters, costumes, props, levels, environments and worlds. Using sketches, concept art, drawing and storyboards, students learn the software tools required for designing and building 2D and 3D assets, while gaining knowledge of development tools. Prerequisite: GDD 101, GDD 110; Every Year, Fall

Spring 2015   |   Fall 2015