GDD 302 - Game Art II
(3 cr.) Students continue working with software tools required for designing and building 3D assets such as characters, costumes, props, levels, environments and worlds while gaining knowledge of game engines, scripting and cross platform development. Topics include techniques of 3D modeling, texturing, lighting, object or character movement, motion capture and animation, scene planning and cut scenes, virtual camera angles, rendering, editing and compositing. Prerequisite: GDD 202; Every Year, Spring

Spring 2015