|(3 cr.) This course serves as an introduction to the craft
of directing and acting for game production.
Topics include play analysis and interpretation,
director's concept, visual composition and the
history and theories of directing. Students also
are introduced to the basic principles of acting,
including scene analysis, motivation, intention
and character work. Students perform exercises,
monologues and scenes. Also included: methods of
actor coaching, rehearsal techniques and working
with the creative game design team. As a final
project, each student acts in or directs a scene
for a game prototype presentation.
Prerequisite: GDD 101 or GDD 110; Every Other Year, All|