GDD 370 - Acting and Directing for Game Design
 
(3 cr.) This course provides an introduction to the craft of directing and acting for game production. Topics include story analysis and interpretation, director's concept, visual composition and the history and theories of directing. Students learn the basic principles of acting, including scene analysis, motivation, intention and character work. They perform exercises, monologues and scenes. Additional topics include methods of actor coaching, rehearsal techniques and working with the creative game design team. As a final project, each student acts in or directs a scene for a game prototype. Prerequisite may be waived with permission of program director. Prerequisite: GDD 101 or GDD 110; Every Year, Fall
 
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