GDD 402 - Game Art III
(3 cr.) Students continue with more advanced work using software tools required for designing and building 3D assets while gaining knowledge of game engines, scripting and cross platform development. Topics include techniques of advanced 3D modeling, texturing, lighting, motion capture and animation, scene planning and cut scenes, virtual camera angles, rendering, editing and compositing. Prerequisite: IDD 302 or GDD 302; Every Year, Fall

Spring 2015   |   Fall 2015