SER 476 - Real-Time 3D Computer Graphics Software
 
(4 cr.) Students review basic and advanced algorithms for real-time, interactive, 3D graphics software. The course covers modeling (polygon mesh, height field, scene graph), real-time rendering and shading (visibility processing, LOD, texture and light maps), collision detection (bounding volumes, complexity management), interactive controls, multiplayer game technology and game engine architecture. Prerequisite: MA 142, CSC 210; Every Year, Spring
 
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