GDD 110 - Introduction to Visual Design for Games
 
(3 cr.) This foundation course in research methods for game design prepares students for upper-level course work by introducing critical, analytical and problem-solving strategies for researching and developing game concepts, story, characters, game mechanics, level, world design and the user interface. Practical hands-on methods include visual research, design journals, thumbnail sketches, concept art, visualization drawings, storyboarding, mind maps, diagramming and content development. Every Year, All
 
Sessions

Fall 2014   |   Spring 2015