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BA in Game Design + Development

The bachelor of arts in game design and development is a preprofessional program that prepares students to enter the highly competitive industry of game design or to pursue studies at the graduate level. This is an applied, interdisciplinary major, which focuses on the meaningful application of game technologies beyond commercial entertainment by addressing serious topics regarding the environment, health care and education. Students receive a solid foundation in fundamental arts principles and concepts, and develop specialized technical skills and competence in electronic art and design.

All students choose a track in either game design (the design of the goals, structure and rules of how a game is played) or in game development (the creation of the resources for games such as characters, props, costumes, architecture, levels and sound). A unique feature of the program is the game lab where students come together in teams to build game prototypes. The game lab is first offered as a two-semester sequence in the sophomore year. In the senior year the program culminates in a capstone experience where students repeat the two semester game lab taken in conjunction with the two-semester Senior Project and Seminar I & II.

National Ranking
The Princeton Review gave Quinnipiac an honorable mention on its roster of the top schools to study game design for 2013. Read more about the ranking.

Curriculum + Requirements

There are a total of 39 credits in the major. The major has nine required core courses. All students choose a track in either game design (designing, producing and making games) or in game art (creating and designing the artwork for games such as characters, props, costumes, architecture, levels and sound). A unique feature of the program is the game lab where students come together in teams to build game prototypes. The game lab is first offered as a two-semester sequence in the sophomore year. In the senior year, the program culminates in a capstone experience when students take the Senior Project and Seminar.

A grade of C- or better is required in all game design and development prerequisites. It is recommended that students majoring in game design and development pursue a minor in a complementary discipline such as interactive digital design or computer science. Majors can elect to pursue internships and take electives that complement their interests in the field. Students choosing the game art track are encouraged to take art history courses.

Game Design and Development Core Requirements (27 credits):

Course Title Credits
GDD 101 Introduction to Game Design 3
GDD 110 Introduction to Visual Design for Games 3
GDD 200 Introduction to Game Development 3
GDD 210 Game Lab I: Team Projects (Fall) 3
GDD 211 Game Lab II: Team Projects (Spring) 3
GDD 395 Critical Game Studies
or GDD 396 Games, Learning & Society 3
GDD 410 Game Lab V: Team Projects (Fall) 3
GDD 411 Game Lab VI: Team Projects (Spring) 3
GDD 495 Senior Project and Seminar I (Spring) 3

Game Design and Development Tracks
With the recommendation of the student's adviser and the program director, students take two courses in the game design or game art track, and choose two electives for their chosen track.

Game Design Track Requirements (6 credits):

Course Title Credits
GDD 201 Game Design I 3
GDD 301 Game Design II 3

Game Art Track Requirements (6 credits):

Course Title Credits
GDD 202 Game Art I 3
GDD 302 Game Art II 3

Game Design and Game Art Electives (6 credits):

Course Title Credits
GDD 250 Interactive Storytelling and Narrative 3
GDD/EN 303 The Art of Audio Narrative 3
GDD 310 Game Lab III: Team Projects (Fall) 3
GDD 311 Game Lab IV: Team Projects (Spring) 3
GDD 370 Acting & Directing for Game Design 3
GDD 402 Game Art III 3
GDD 405 Game Audio Design 3
GDD 399-499 Independent Study 1-3
GDD 490 Internship 3


A course from the following list can be taken to satisfy the GDD elective requirement:*

Course Title Credits
DR 220 Voice & Movement for Actors 3
DR 230 Directing for the Theater 3
ENT 290 Digital Businesses 3
IDD 301 Motion Graphics I 3

*Students wishing to take courses from the above list must complete any prerequisites required by individual departments/programs. 

Elective substitutions are permitted with prior approval of the program director. 

Minor in Game Design + Development

This minor in game design and development focuses on the meaningful application of game technologies beyond commercial entertainment by addressing serious topics in health care and education, including STEAM (science, technology, engineering, arts and math) initiatives. Students receive a solid foundation in fundamental arts principles and concepts, and develop specialized technical skills and competence in electronic art and design. A minor may be combined with any major inside or outside the College of Arts and Sciences, complementing majors or minors in other disciplines on campus (18 credits).

Minor Core Requirements (15 credits)

Course Title Credits
GDD 101 Introduction to Game Design 3
GDD 110 Introduction to Visual Design for Games 3
GDD 200 Introduction to Game Development 3
GDD 210 Game Lab I: Team Projects (Fall) 3
GDD 211 Game Lab II: Team Projects (Spring) 3

Minor Electives (3 credits)
At least one course from the following list must be selected in consultation with the director of the program. Minors are encouraged to take additional courses as free electives outside their major at the 300-400 level.

Course Title Credits
GDD 310 Game Lab III: Team Projects (fall) 3
GDD 311 Game Lab IV: Team Projects (spring) 3
GDD 395 Critical Game Studies 3
GDD 396 Games, Learning & Society 3
GDD 495 Senior Project & Seminar I 3

Substitutions to this list are permitted with prior approval of the student's adviser and the program director.